Object pooling in Flex / ActionSctipt

Source http://elromdesign.com/blog/2009/11/05/object-pooling-in-flex-actionsctipt/

Back in March of 2008 I published an object pooling utility class that allow you to place objects into a collection and use them when needed. That class came handy on a recent project where I had to use few instances of DataGrid, which is known to be one of the most expensive components in Flex which many believe should be avoided at all cost. The app I built had to create instances of data grid during runtime and than remove them from the display object. Object pooling is a great design pattern to handle these cases where you need to use the same object over again and again…

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Spirography

Source http://blog.onebyonedesign.com/?p=368

My wife mentioned something about Spirographs yesterday, so I thought “hey – why not make one in actionscript”. Two seconds of googling found the formulas I was looking for (as well as a nifty java example), and about 10 minutes of coding had something up and running in Flash. Play around with the sliders and [...]

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ActionScript 3.0 Design Pattern Starter Kit

Source http://feedproxy.google.com/~r/as3dp/gQKb/~3/QmfzmBS_MNg/

ver the years, Chandima and I have created several tools for helping ActionScript 3.0 developers create and use Design Patterns. For those who have recently decided to take the leap into coding patterns, this post provides one-stop shopping for getting started. For the old-timers, it represents a place where you can find key elements and [...]

Related posts:Where’s the Real World?: Design Pattern Examples in ActionScript 3.0100 Posts of ActionScript 3.0 Design Patterns: A RetrospectiveThe Developing an AIR ActionScript 3…

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Global Error handling in Flash Player 10.1

Source http://www.ericfeminella.com/blog/2009/11/08/global-error-handling-in-flash-player-101/

A few years back I had the need to write a global exception management framework in order to provide a means from which unhandled errors could be handled gracefully throughout an application. Initially, I assumed there must be a listener available which could be added to SystemManager or Application, and from there all unhandled errors [...]

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Unity Game Development Essentials

Source http://pixelwelders.com/blog/featured/2009/unity-game-development-essentials/

Happy day, folks. I just took possession of a little something from the UPS man that I’d like to share with you. In fact, I’ve been asked to share it with you, which I admit is more than a little flattering. It’s Unity Game Development Essentials, sent to me courtesy of PACKT publishing:

PACKT has asked me to review this thing, not even knowing how eagerly I have been awaiting an excuse to try Unity out. I’ve been seeing some very intriguing developments in the Unity camp, and I’m starting to feel a little left out over here in Flashland…

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AS3 RPG-Style Stats System

Source http://pixelwelders.com/blog/game-design/2009/as3-rpg-style-stats-system/

Background

For the past two months or so, I’ve been hard at work on a game that I hope to unleash upon the world next month. Truth be told, I’m a bit nervous since I’ve been getting more and more ambitious as I develop. That’s something they tell you never to do. Choose a scope and stick with it, they say. It’s great advice, but I have so far failed to follow it.
I’ve also recently become involved with GaDeMo, which is kinda like NaNoWriMo for games. Right now it’s just a few of us from the Chicago Experimental Game Meetup, but I’m guessing it’ll grow…

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You can’t always blame someone else

Source http://jodieorourke.com/view.php?id=116&blog=news

A new security vulnerability was posted last week on a number of poorly researched blog posts, and whilst I tend not to comment on these kind of issues, I felt I knew enough about this one to see that Flash was been unnecessarily beaten for something that it hasn’t done…

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