Create a Static Distortion Effect Using the Displacement Map ...

Source http://feedproxy.google.com/~r/Flashtuts/~3/-v2mFDJLQ0A/

In this tutorial you’ll learn how to use AS3’s DisplacementMapFilter class to create a reusable static distortion effect for button rollovers. Final Result PreviewLet’s take a look at the final result we will be working towards: Step 1: About Displacement MappingA displacement map works by using the color values from one image to alter the position of pixels in another image. This effect is often used to make a flat graphic ‘wrap’ around a dimensional image. We’re going to use it here to distort a button so it looks like it’s receiving static interference…

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Robotlegs MVCS: Walkthrough of an AIR Twitter Client

Source http://joelhooks.com/2009/11/11/a-walkthrough-of-an-air-twitter-client-using-robotlegs-mvcs/

Related posts:Robotlegs AS3: A Dependency Injection Driven MVCS Framework for Flash/Flex – Inspired by PureMVCComplex DataGrid filterFunction in Flex/AirVEsession – Flex photography studio management and client ordering application

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New tutorial on iPhone development with Flash CS5

Source http://theflashblog.com/?p=1510

I just finished uploading a new tutorial that gives you a sneak peek of the new iPhone development features that are coming in Flash CS5. In the tutorial I show how to create a simple accelerometer-based animation which I then compile and transfer to my iPhone. Look for more information here on this workflow coming soon. As for when you can play with this, expect a public beta before then end of the year.

Lee

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Journey to the Next Dimension With PV3D and Funny Glasses: ...

Source http://feedproxy.google.com/~r/Flashtuts/~3/hlTgwAg4lO8/

Continuing on from part 1 where we got to grips with Papervision3D, part 2 takes our scene a bit further. In this concluding part you’ll learn how to make your revolving cubes jump out at the viewer with 3D glasses.

Introduction
I know it says up there that this tutorial is about Papervision3D in Flash, but actually it’s about tricking your brain. We’re going to make your brain think that it’s looking at an actual 3D object, when in fact it’s just seeing a 2D image.
If you’re familiar with Papervision3D, you’ll be able to follow this through using any project that has a scene, a camera, and a viewport…

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Create a Custom Color Picker in Flash

Source http://feedproxy.google.com/~r/Flashtuts/~3/ExS21ZQ6eFw/

A Color Picker is an application, usually found within graphics software and online, used for the purposes of color management, creating color schemes, picking colors, and more.
In this tutorial, I’ll teach you how to create a custom Color Picker in Flash using ActionScript 3.0.

Step 1: Brief Overview
Using an existing image, we’ll extract the color values using the ColorTransform class and the Mouse position, then we can apply the returned value to any DisplayObject.
Step 2: Starting
Open Flash and create a new Flash File (ActionScript 3)…

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Build Your Own OOP Connect 4 Game

Source http://feedproxy.google.com/~r/Flashtuts/~3/9y5oSC8RGO8/

OOP can make development faster, and your applications run faster. During this tutorial I’ll demonstrate how to build an ActionScript Connect 4 game, using an organized OOP approach.
Let’s get started!

Step 1: Start Off
In the source files I’ve included a connect4_start.fla file. Start from this file; it contains all the movieclips needed to finish the tutorial. It contains 4 movieclips. A red chip movieclip, a yellow chip movieclip, a boardpiece movieclip and a winner dialog movieclip…

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New tutorial on augmented reality with FLARManager

Source http://theflashblog.com/?p=1461

I just uploaded a new tutorial on using the FLARManager library to create augmented reality applications. This library makes things much easier than using the FLARToolkit directly, especially when dealing with multiple markers. In this example I display a video on a 3D plane that follows the AR marker. The tutorial also covers how to properly create markers using a new online tool.

Lee

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