Flash Bum Redux

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I just finished shooting the follow up to my FlashBum website. I spent two days running around the city taking mostly photos and a little bit of video. To celebrate the new redesign of Flash Bum I am going to let everyone follow along as I build it! The new Flash Bum will be 100% open source, built with FDT (yup going to give it another shot), and I will document the entire process.

Here are some of the features of the new Flash Bum (tentatively called Flash Bum Redux)

  • Built on Papervision 3d.
  • Backwards compatible with old Flash Bum content.
  • Will incorporate my @TheFlashBum twitter feed into the site.
  • A post card generator to send pictures from the site to your friends.
  • Augmented Reality cardboard signs you can write on and send to people on Twitter.
  • All built on Flash Camoflauge v2.

If you want to check out what I am working on, here is my personal open source SVN repository called Flash Bum’s Cardboard Box. You can find the source code to Flash Bum redux in trunk/sites/flashbum. Right now Flash Bum has the following dependancies:

And before you go, here are a few more pictures:

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flash_bum_redux_479-version-2

  • samBrown
    very cool. Thanks for the info.

    Your PV3D/AR experiments look very promising! Good work - looking forward to more

    As for AR, I'm sure you've seen the GE example highlighted in Lee Brimelow's AR tut - stuff is friggin' sick.

    It will be interesting to see how the community uses AR over the next year or so.

    Speaking of 'the community' kudos to you for starting on your Flash Meet-ups. You actually learn stuff AND get to enjoy some adult beverages? Man I've got to get to a larger population center.

    BTW - big shot out from Tallahassee - I see you spent a tour-of-duty here @ FSU.
  • Nice set of features there Jesse. The Augmented reality is going to be some fun to play around with. Good luck with FDT, its a bitch to get setup initially or it could just be me, I have troubles trying to compile when I am loading in XML. BUT, its col otherwise. I'll definitely be following along.
  • Thanks for the comment. As for the FDT over Flex I have a long love hate relation ship with both products. Last week the guys from Powerflash came out to NY and gave a great presentation at my Flash Meetup that got me interested in using FDT again. I have used FDT for years and built the original Flash Bum on it so its only fitting for me to get back into FDT by trying it out on Flash Bum Redux.

    As for the cardboard signs on the old site I used a modified version version of this component. I was able to rip the code out of the component and customize it to do a few extra things that weren't featured in the original component (but don't tell them). It was well worth the money and I really like some of their stuff. Nothing is embedded in the timeline, it was all coded driven and all of the textures came from the FLA's library. I use FDT's compile to Flash IDE feature when I wrote all of the AS 2 classes.

    I am looking forward to getting to rebuild Flash Bum and already my early experiments with Papervision are prooving to be interesting. Here are some pictures of what I have been testing example 1 example 2 and example 3.
  • Wow, that's a great list of features. Thanks for sharing everything, I'm looking forwards to seeing this develop and digging around in the code. Cheers.
  • samBrown
    Thanks for opening up the process. Great concept and excellent learning journey for the rest of us.

    not that it really matters, but why the choice of FDT over Flex?

    btw - quick question before you scrap the old version; could you shed some insight on the 3d cardboard flip? (asIs that a flv or png sequence embedded in the timeline?

    thanks - looking forward to the Redux.
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