Developer Happy Hour

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I just wanted to let everyone know I am hosting a Flash Developer Happy Hour on Feb 26th @ 7:15pm in the East Village.

http://www.meetup.com/nyc-flash-developer-happy-hour/calendar/9615792/

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How To Sell Yourself

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Last week I ran another one of my monthly Meetups and wanted to share the presentation I put together on “How to sell yourself in a bad economy“. We had a good turnout and I went of the following topics:

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Embedding Fonts

Perhaps one of the most misunderstood and poorly documents process in Flash is how to embed fonts. A quick google search will yield tons of inconsistent and misleading examples. Only a small percentage of the search results actually work. When in a crunch and you are fighting with getting your fonts to embed, its hard to find the right examples. Here is how I have consistently gotten fonts to work in my apps.

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Good Flash Blogs

There is no shortage of Flash Blogs out there so I thought I would post some good ones I keep in my RSS reader:

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CamoDisplay

The CamoDisplay is the final building block of the framework and a powerful alternative to the native Sprite class. Before getting into the CamoDisplay we should take some time to talk about the AbstractDisplay and the BoxModelDisplay.

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Camo’s CSS Parser

Camo’s custom CSS parser, the CamoStyleSheet (found inside of the camo.core.style package), goes well beyond the native StyleSheet class by supporting style inheritance, Pseudo Selectors, and merging styles on the fly. The goal of the CamoStyleSheet is to make styles something you can apply to any of your classes instead of just TextFields. CSS as a great way to define your class’s visual properties in an external file and Camo helps convert these css styles into objects that other classes can parse.

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Decals and Decal Sheets

The main feature of the Flash Camo Framework is the DecalSheet system (located in the camo.core.decal package); made up of Sheet and Decal classes. The DecalSheet concept was inspired by the decals you would get with model airplanes. Each model kit would contain sheets of graphics and on each sheet you could peal off a decal and place it on the model. Camo’s version of the DecalSheet allow you to load in external images, cut out decals, and skin you application with the Decals. The following diagram will help when explaining the relationship between the three classes:

decalsheet

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