Featured Post: What the iFuck is going on?

As many of you have noticed I have been incredibly vocal on twitter about how Adobe is handling the lack of Flash support on Apple’s new iPad device. It has taken a lot for me not to leave comments on the dozens of thrown together and at times pointless posts out there about how much of a travesty this is. I find it especially sickening to see people grab the pitch forks and go on a shouting/blaming witch hunt. I was doing alright until I read this post by Adrian Ludwig on Adobe’s Flash Platform Blog. The following is what I wanted to leave as a comment but it grew a little long for that:

Read the rest of this entry »

AS Quiz #5

Source http://actionsnippet.com/?p=2615

Here is another quiz. The next quiz will be posted on Monday.

Number of Questions : 5
Difficulty : Medium
Topic : General

Please go to AS Quiz #5 to view the quiz

Read more >>

Away3DLite: Translating 3D Coordinates to 2D Screen Position

Source http://swingpants.com/2010/01/15/away3dlite-translating-3d-coordinates-to-2d-screen-position/

I have been playing with the awesome Away3DLite. Playing with 1000s of polygons is very liberating, but still doesn’t mean we can slack off with the optimisation. It is important to take any opportunity to lessen the number of calculations performed per frame by the player.
To this end, I was just putting together a 2D layer above my 3D scene when I found that the camera.screen function (available in the standard Away3D library) that projects 3D coordinates(x,y,z) to 2D screen positions (x,y) wasn’t present…

Read more >>

Gordon – An open source Flash runtime written in ...

Source http://feedproxy.google.com/~r/beautifycode/~3/vsmB8G4TwAA/gordon-an-open-source-flash-runtime-written-in-javascript-2

Tobias Schneider also known as Tobey Tailor published his Flash runtime engine, written in Javascript. On the related article he provides 3 great examples. Get in touch with this great project.

Read more >>

Gordon: An open source Flash™ runtime written in pure ...

Source http://feedproxy.google.com/~r/drawlogic/~3/j0db1EKPZ0c/

Gordon, a flash runtime written in javascript, is an interesting project that recreates the Flash Player into svg using javascript from a flash source swf file.
This is an interesting direction. There are most likely many things that do not work about this approach for existing content. But it is also a neat way to create new content that might be simple enough to play on desktop and a mobile version.
All these examples work on an iPhone or iPod Touch.

Gordon on github by Tobias Schneider
Demos posted for viewing by Paul Irish

Read more >>

Flash Player 10.1 multi-touch FAQ

Source http://theflashblog.com/?p=1678

As you can tell I have been having tons of fun lately playing with the new multi-touch and gesture APIs in Flash Player 10.1 and AIR 2.0. Based on my videos and examples there have been a ton of questions that have come up, many of which I didn’t know the answers to. There are still many things to test and I will pick Danny Dura’s brain while we are sunning ourselves this week in Brasil. Danny has done a lot of work with these APIs and will be doing a session on them at Flash Camp Brasil. Below are some answers to the most asked questions that have come up…

Read more >>

REST and Flex

Source http://feedproxy.google.com/~r/oreilly/insideria/~3/HJX_UQj9nIs/rest-and-flex.html

In this tutorial we start to work with REST and Flex, are you asking what is and why use REST? REST is acronym for REpresentational State Transfer and it helps you to provide services to communicate with your database via XML but not only. With REST you can work in large web application until to small RIA, in fact is a scalable system that make all communication easier. Before starting with this tutorial you must download and configure your computer to work with Rails and Flex 4, instructions included…

Read more >>

VisDoc is now an open source project

Source http://visiblearea.com/blog/bin/view/VisibleArea/VisDoc_is_now_an_open_source_project

Some time ago I decided to rewrite VisDoc from the ground up. VisDoc had started as a personal itch, and over time had grown uncomfortably large, with all text parsing done in Cocoa, and without any unit tests. A recipe for disaster, and something that was taking longer and longer to fix with every incoming bug report (of which I did not get too many, luckily). I decided to do the new VisDoc in Perl, a language I have learned to love when working on Foswiki. Text parsing comes naturally with Perl, and it is very easy to create unit tests for every bit…

Read more >>

Page 1 of 4112345»102030...Last »

Social Snippets

Read More >>